![]() ![]() ![]() Squad Leaders must think of the big picture, and translate their evaluation of the big picture into concrete objectives for the squad to execute. If you take out their FOB radio in the process, your net total increases to an 80 ticket advantage for your team - without counting the strategic value of destroying the FOB and its equipment. Flipping a Flag in AAS causes your team to gain 60 tickets and the enemy to lose 10 - a net ticket advantage of 70 tickets. Killing an entire enemy squad and wiping their Rally in AAS is worth 9 tickets. ![]() When in doubt, think "Flags and FOBs." While slaughtering an enemy squad may make you feel important, the truth is that games are won and lost by capturing Flags, securing friendly FOBs, and destroying enemy FOBs. The question the SL should always be asking himself is "What would help our team the most?" SQUAD is a game where your team can get the most kills and still lose. (3) CHOOSING THE OBJECTIVEWhen selecting objectives, the SL must consider the capabilities of his squad and its equipment, while estimating the enemy's position and gauging their strength based on the best intel available. ![]()
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